Shield Block

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Alcarna
Citizen of Archai
Posts in topic: 1
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Joined: Mon Jul 03, 2017 11:13 am

Re: Shield Block

Post by Alcarna » Sun Feb 04, 2018 11:29 am

Bocon Lampor wrote:
Creon wrote:Ultimately the game from a mechanical and content standpoimt can not reasonably scale every skill to 100.

Pertaining to shield block I believe it would be beneficial to the game to add capped % success different for each class. It makes sense from both a roleplay and mechanical perspective.

I have mentioned this before but certain skills should offer a tangible reward for hitting landmarks in skill progression where reasonable progression per level can not be implemented.

Specifically for shield block I would say rewards at 50 and 100 are good setpoints. The rewards should be unique for the class. IE Templars may see a success cap increase of 5% addative for each landmark. Warriors could have a delay reduction for their successful defense checks.

Regarding these special landmarks it would also give you a option to make classes more unique. Ie while Assassins would not recieve a defensive landmark, the class could recieve armor penetration bonus for close combat.

I think implementing perks inside of skill lines would make balancing a lot more simple. Instead of having to implement a lot of skills to make everything feel balanced. Ie you could give warriors a genrous amount of perks but forgo giving them a wide range of skills as a tradeoff.
I like this idea too.
+1. Though I'd like to see those milestone rewards be given out more frequently than 50 and 100. But I love this idea.


~^~* Alcarna Osidhe

Creon
Citizen of Archai
Posts in topic: 2
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Joined: Sun Dec 22, 2013 10:22 am

Re: Shield Block

Post by Creon » Mon Feb 05, 2018 2:21 pm

Alcarna wrote:
Bocon Lampor wrote:
Creon wrote:Ultimately the game from a mechanical and content standpoimt can not reasonably scale every skill to 100.

Pertaining to shield block I believe it would be beneficial to the game to add capped % success different for each class. It makes sense from both a roleplay and mechanical perspective.

I have mentioned this before but certain skills should offer a tangible reward for hitting landmarks in skill progression where reasonable progression per level can not be implemented.

Specifically for shield block I would say rewards at 50 and 100 are good setpoints. The rewards should be unique for the class. IE Templars may see a success cap increase of 5% addative for each landmark. Warriors could have a delay reduction for their successful defense checks.

Regarding these special landmarks it would also give you a option to make classes more unique. Ie while Assassins would not recieve a defensive landmark, the class could recieve armor penetration bonus for close combat.

I think implementing perks inside of skill lines would make balancing a lot more simple. Instead of having to implement a lot of skills to make everything feel balanced. Ie you could give warriors a genrous amount of perks but forgo giving them a wide range of skills as a tradeoff.
I like this idea too.
+1. Though I'd like to see those milestone rewards be given out more frequently than 50 and 100. But I love this idea.
Those were just examples, but the perks would be fairly powerful. So you should have to put a substantial amount of work into the skill to recieve the award.



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