+1. Though I'd like to see those milestone rewards be given out more frequently than 50 and 100. But I love this idea.Bocon Lampor wrote:I like this idea too.Creon wrote:Ultimately the game from a mechanical and content standpoimt can not reasonably scale every skill to 100.
Pertaining to shield block I believe it would be beneficial to the game to add capped % success different for each class. It makes sense from both a roleplay and mechanical perspective.
I have mentioned this before but certain skills should offer a tangible reward for hitting landmarks in skill progression where reasonable progression per level can not be implemented.
Specifically for shield block I would say rewards at 50 and 100 are good setpoints. The rewards should be unique for the class. IE Templars may see a success cap increase of 5% addative for each landmark. Warriors could have a delay reduction for their successful defense checks.
Regarding these special landmarks it would also give you a option to make classes more unique. Ie while Assassins would not recieve a defensive landmark, the class could recieve armor penetration bonus for close combat.
I think implementing perks inside of skill lines would make balancing a lot more simple. Instead of having to implement a lot of skills to make everything feel balanced. Ie you could give warriors a genrous amount of perks but forgo giving them a wide range of skills as a tradeoff.
Shield Block
Re: Shield Block
~^~* Alcarna Osidhe
Re: Shield Block
Those were just examples, but the perks would be fairly powerful. So you should have to put a substantial amount of work into the skill to recieve the award.Alcarna wrote:+1. Though I'd like to see those milestone rewards be given out more frequently than 50 and 100. But I love this idea.Bocon Lampor wrote:I like this idea too.Creon wrote:Ultimately the game from a mechanical and content standpoimt can not reasonably scale every skill to 100.
Pertaining to shield block I believe it would be beneficial to the game to add capped % success different for each class. It makes sense from both a roleplay and mechanical perspective.
I have mentioned this before but certain skills should offer a tangible reward for hitting landmarks in skill progression where reasonable progression per level can not be implemented.
Specifically for shield block I would say rewards at 50 and 100 are good setpoints. The rewards should be unique for the class. IE Templars may see a success cap increase of 5% addative for each landmark. Warriors could have a delay reduction for their successful defense checks.
Regarding these special landmarks it would also give you a option to make classes more unique. Ie while Assassins would not recieve a defensive landmark, the class could recieve armor penetration bonus for close combat.
I think implementing perks inside of skill lines would make balancing a lot more simple. Instead of having to implement a lot of skills to make everything feel balanced. Ie you could give warriors a genrous amount of perks but forgo giving them a wide range of skills as a tradeoff.