Mudlet: XMOD alpha test

Have a question about which MUD client works best with SI? Looking for a free app that lets you log in from your phone? Need help with a complicated script? This is the place.
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Xiija
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Mudlet: XMOD alpha test

Post by Xiija » Wed Aug 07, 2019 12:05 am

so, been playin with Mudlet a bit.. anyone here still use it?

i got something kinda like this so far...
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◙ Auto-switching chat,tell,and arrivals tabs & windows
◙ 2 Info windows for your scripts to put data into
◙ 12 clickable buttons ( you can add aliases etc to them )
◙ 6 gauges for your prompts

if any interest, i can post what i have so far :P


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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

Shattered Mind
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Re: Mudlet: XMOD alpha test

Post by Shattered Mind » Wed Aug 07, 2019 9:29 am

That looks very good!

I like Mudlet a lot. Likely because of the plug-in available. It's great.
It gives a separate window for tells, login & logouts, and even puts level-ups for your character in that window.
There are buttons though I don't use them much.
It also has a separate window for group health which is great.
It has a separate window for skills & trades & spells, though it was never configured to include prayers. I can't imagine that would be too hard to update.
I use some keyboard macros and some aliases that i've made within SI.

My main complaint is that the "TELL" window, as I call it, needs word-wrap. As it stands now certain things get lost off the edge of the screen and/or, if running long, get partially entered onto the main screen. I'm not going to spend time figuring it out myself.



Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Wed Aug 07, 2019 3:03 pm

:) i need to test that one more heh :P
isit this one? ... https://www.dropbox.com/s/2fxya58s6rggo ... t.zip?dl=0
or didja mean you like Mush ?


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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

Shattered Mind
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Re: Mudlet: XMOD alpha test

Post by Shattered Mind » Sat Aug 10, 2019 11:42 am

Yes. That's the one.



Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Mon Aug 12, 2019 9:44 am

i dunno if this helps, but in scripts > ui-template > gui > boxes
you can change this line?
GUI.Box1:setWrap(100)

also, you can center the text on the hp bars with the center tag...
GUI.Health:setValue(tonumber(health), tonumber(healthMax), "<center><span style='font-size: 12px';>H: " .. health .. "/" .. healthMax);


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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Fri Aug 16, 2019 5:26 pm

Next Iteration, 32 buttons, 3 info windows
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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

Shattered Mind
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Re: Mudlet: XMOD alpha test

Post by Shattered Mind » Fri Aug 16, 2019 8:30 pm

Yeahhhhhhhhhhh. Way over my head. :lol:

Edit: OK. So maybe not so far over my head. I was able to fix the wordwrap.

Thank you Xiija!



Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Tue Aug 20, 2019 7:27 am

Testing video?
Next test...hover icons & tabs..



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Re: Mudlet: XMOD alpha test

Post by Xiija » Sat Aug 31, 2019 1:08 am

Messing with some alternate styles...

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Snaek
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Re: Mudlet: XMOD alpha test

Post by Snaek » Sat Nov 23, 2019 8:16 pm

I'm late to seeing this. I wasn't previously subscribed to this post but I have it covered now.

During the summer I switched things across the website to make Mudlet our client of choice. It's the easiest to use and it works across multiple platforms, so it's really the best approach for the game right now. I've tinkered with a version based off the Shattered Mind shared, but I haven't made it too far with it yet. Hard to find the time. I would love to supply an SI plug-in on the website along with the mudlet download. I've seen examples of other games simplifying that process. Anything to make downloading and playing the game less intimidating for those who know nothing about MUDs. The ultimate end goal is to have our own client so we can package the game in one simple install but that's not going to happen before we relaunch.

I recently changed the [ARRIVALS] channel to [INFO] to be consistent with levelups and skill unlocks that now come from CL. That should be easier to capture important info in one place going forward. I really like the idea of auto-switching tabs. Makes better use of the space. The left side windows of the second version are great. Some combination of the two styles would be interesting. I do like the game displayed in the middle with the easy to see buttons across the top. Maybe you can add another bar that you can toggle between so you can double the available buttons without taking up more screen space?

Excited to see where your experimenting will lead!



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