Mudlet: XMOD alpha test

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Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Thu Mar 26, 2020 10:46 pm

Changing things a bit .. will mebbe add a map tab ... hmmm

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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

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Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Thu Apr 02, 2020 8:39 pm

Last thing i will do with crappy mudlet ..
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files are here if you feel like usin em for larning etc...

Mudlet files


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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

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Snaek
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Re: Mudlet: XMOD alpha test

Post by Snaek » Thu Apr 02, 2020 8:52 pm

What made you turn sour on Mudlet?



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Xiija
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Re: Mudlet: XMOD alpha test

Post by Xiija » Sun Apr 05, 2020 2:36 pm

hey :)

I was doing the GUI in hopes of switching to mudlet from zmud...
but then i tried to make a simple trigger / alias thing for autobot hunting .. and couldn't :P
I was having a tuff time already learning all the dang Lua to mod Mudlet, and that was kinda
the last straw lol ... i'll just stick to plain ol vanilla lookin zmud ::sighs::


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X͕̝̦̹̻̟ͧ̃̃̓I͕͍̫͍̞ͨ̆̒ͯ̏̿͑I͖̹̮̬̬͚̬͈ͧͬ̄̚J̙̩̗̙̹ͥ͂̆ͨ̒Ạ̖̻͈̠̣̦̖ͤ̋̽ͨͣ ̠̳͉̻̙̙̹̝͖ͮ͛̔̈ͬA̱͖̐̋̒̊ͬ̂ͫN̠͍̝̰͙̼ͦ̀͊͆͗̾ͫZ̘̞̒͐͊U͓̫ͭͨ́ͤ̇̎̂ͮͅ

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