o Snaek and Austere are visited by their future selves and set upon a quest to create a new world.
o Alpha begins.
1st Quarter 2012
o Added Commands: COLOR, NOCOLOR & COLORSET.
o Added Actions: FLICK, TWITCH, SWOON, HICCUP & RUB.
o Mages AR/DR progression corrected.
o Dodge, Shield Block & Parry given success increases at lower levels.
o GET COINS will now pick up doubloons.
o Bleeding System implemented.
o Mending & Potions adjusted to work with bleeding.
o Cooking: Success rate improved with several bugs corrected.
o New Cooking ingredients added.
o Skinning, Fire Building & Speculating have had delay adjustments.
o New types of fish added to what you can catch.
o Several typos corrected throughout the game. Keep 'em coming!
o New Update option added to Main Menu (you may be looking at it!)
o OOC building added next to healer's shop. OOC arena located within.
o LOOK [DIRECTION] should now target exits before items.
o ANSI colors for mobs now display correctly.
o Mob health description capitalized correctly.
o Bundles of cloth can now be sold at tannery in Hawker's Alley.
o Alcohol introduced. Visit Black Heart Tavern to get your drink on.
o Addictions modified to account for alcohol.
o New Trade Skill: Distilling. Brew your own alcohol!
o Multiple sets of armor can no longer be worn.
o Firepit installed in Black Heart Tavern and other locations.
o First run-through of hunting areas complete.
o Dodge, Parry, and Shield Block success rate improvements.
o Trade Ability being replaced with Trade skill tree. See the forums
for more details.
o New Trade Skills: Stone Sculpting and Bone Carving
o Swimming removed from new player creation due to bugs. Look for
it to "resurface" down the road as a command instead of skill.
o Disarming removed from Combative Ability. Will be re-evaluated
at a later date.
o New wood materials added to the forest.
o New metal alloys added to Smelting list.
o New skill recipes added for much of the crafting skills.
o All forms of rock are now gathered using the Mining skill.
o Gem extracting now requires a mining pick to proceed.
o Turn Undead added to Clerics and Templars at creation.
o Sneaking added to Thieves and Assassins at creation.
o New Materials added: Birch, Fir, Osage, Snails, Eggplant, Cabbage,
Lettuce, Leeks, Chicken, Turkey, Duck & Butter.
o Academy Swamp & Forest adjusted to account for new materials.
o New Command: LEAVE. A quick way to stop following someone.
o Fixed bug with starting a new trade skill before the previous one
o Any dagger can now be used for skinning.
o Any axe can now be used for wood chopping.
o Wood materials have been sorted and given values.
o Academy caves & preserve area have been updated with new materials.
o Visible Combat delay added.
o Bug with renaming characters fixed.
o Login welcome message added.
o New player information added to class instructors in the main
o New skills added: Close Combat & Ranged Combat. See forums for
o Fixed a few bugs with Cooking.
o 2 new shops opened. One at the Academy Harbor and another in
o Combat display adjusted to show weapon used in missed attacks.
o Religion now listed in Score/Info command.
o Bug allowing Goblin Arcanists of Pyrous fixed.
o Bug in Dwarf beard selection fixed.
o Delays for View, Appraise, Sell, Wield, Wear, Hold, Remove,
Sheath, Draw, Lay & Kneel adjusted.
o Items will no longer purge to regular room sweeps if a player
o Bug that prevented mining from finding anything fixed. Mining
now results in metal and rock.
o New display message added for LOOK [DIRECTION].
o Players can now GET and PUT items while seated.
o New Priest Prayers: Healing Touch, Rejuvenation &
o Dodge added to Thieves, Scouts & Assassins at creation.
o Delay for Climb lowered.
o Full message from eating & drinking removed.
o Limit on how many players can follow you increased.
o Success rate for Wound Mending increased.
o Mending failed attempts no longer give uses while not seated.
o New Commands: Diagnose, Feed & Helplist.
o Item weight added to Inventory command.
o Haggle skill disabled.
o New Barbarian skills added: Murderous Rage, Adrenaline Rush,
Battle Frenzy, and War Rampage. All Shouts to be gained from
advancing Murderous Rage, but temporarily disabled.
o Fire Trolls spawn rate & difficulty adjusted.
o Defensive skills success rate adjustments.
o Bug with bundling turkey meat fixed.
o More Help File additions.
o ANSI color consistency changes.
2nd Quarter 2012
o New Shopkeeper types added to better account for resources.
o Delays for changing position lowered.
o Items on fire now display as (burning), still buggy.
o Typo in Fishing and Wood Chopping that didn't account for
o Success rates for Gathering and Crafting skills increased.
o Foraging, Mining, and Digging now auto-bundle at completion.
o Your axe now displays in your chopping action. (yay!)
o Standing now requires waking up first if sleeping.
o Skill use progression modified. 1-10 are 100x the level,
11-100 is 150x.
o Item carry limit disabled. Weight limit decreased slightly.
o Fatigue no longer causes yawning or exhaustion.
o Prayer success rate & return increased for Healing & Rejuv.
o Overhaul to Fletching. New quivers added, display adjusted,
final weight reduced, and damage increase added.
o Bone Carving modifed to allow wearable items.
o Clay should be bought & sold at the stone shop now.
o Bows will no longer auto-remove when ammo is out.
o Unused prompt values removed.
o New commerce info added to main website, under Library.
o Concrete is poured for Pearl City on New Archai Isle.
o Help Files updated based on player feedback & suggestions.
o 'Auras' have been added to a player's lookat description.
o Administrative security settings updated.
o New Treasure items added.
o New skill added: Pilfering. Thieves only.
o New materials added: Nightshade, Vellum, & Dragonbone.
o Animal Tracking replaced with Tracking for Scouts.
o Disguise added to Thief class at creation.
o New skill added: Filching. Thieves only.
o New actions adjusted to reveal when hidden.
o Defensive skills adjusted for all classes.
3rd Quarter 2012
o Disguise now reveals when hidden.
o Disguise added to Assassins through the Sneaking skill.
o Age and Gender added to character description.
o Height and Weight removed as options for Disguise.
o Notification added for new disguise abilities.
o Disguising as one of the elven races adjusts god aura.
o New Map of NAI added to map section of website.
o New directional signposts added at Academy Crossroads and
Southland Intersection. You must LOOK at them to view.
o Success times for Gathering skills adjusted.
o Delay for Crafting skills now factor in level new item
or recipe is learned.
o Fixed bug with Glass Forming creating items too advanced.
o Age option added to creation process.
o New Skill Added: Apothecary. Arcanists & Assassins only.
o New Skill Added: Poisoning. Arcanists, Thieves, &
o New Skill Added: Identify Poison. Arcanists, Scouts, &
o New Skill Added: Pummel. Warriors & Barbarians only.
o New Skill Added: Defend. Warriors & Templars only.
o New Skill Added: Shadow Strike. Thieves & Assassins only.
o Additional work done to Hiding, Pilfer, & Disguise.
o New Help File entries for added skills.
o New citizens now wandering the Academy Harbor.
o Ethereal figures adjusted to be more...ethereal.
o New information regarding age added to racial Help Files.
o New Help File added regarding life expectancy.
o Containers no longer factor their own weight into capacity.
o Forums upgraded to newer version. No idea what is new.
o Adjustments to ethereal figures in Academy.
o Adjustments to new citizens in Academy Harbor.
o New hunting ground opened beneath Academy docks.
o Some mobs now assist other mobs being attacked or pilfered.
o ANSI now enabled for new players.
o Adjustments to the Stone Sculpting list.
o Fixed typo in health display message for all player races.
o Fixed bug with Thieves not having Fire Building.
o Removed dodge from rollup for assassins.
o New Skill Added: Cover Shot. Scouts only.
o Help File entry for Cover Shot.
o Server crash survived. Shattered Isles becomes immortal.
o Combat damage # display is now only visible to the target.
o CONFIG now displays your current preferences.
o New options also included in CONFIG: BRIEF & AUTOFORWARD.
o New Help File entries added for BRIEF, AUTOFORWARD, & CONFIG.
o Help File tracking system added to collect failed attempts.
o Clerics converted to Priests, forming the clergy with templars.
o Health & Stamina now regenerate during combat.
o Current position now factors into regen rate.
o Light & Shadow Elementals added for Designers.
o New option included in CONFIG: AUTODRAW.
o New Help File added: AUTODRAW.
o Finally located and removed extra space typo in TIME.
4th Quarter 2012
o New materials added: Crudesteel, Venison, and Pike.
o New materials added: Turnips, Okra, and Peas.
o New cooking recipes added for new consumable materials.
o Deer meat changed to Venison.
o Fixed bug with fighting while having no stamina.
o Adjustments made to health and stamina regeneration.
o New Help Files added.
o New command added: Praise. Use this to make notes for the staff
about something or someone you enjoy!
o Adjustments to Admissions Hall.
o Race and gender added to npc descriptions.
o Fixed bug in Pilfering that didn't reveal you when it should have.
o Sneaking no longer requires being hidden or rehides when moving.
o Butcher now buys venison and fish.
o Jeweler now purchases precious gemstones.
o Devaluation rate of shop items disabled.
o Backpacks and Satchels now issued with record of original owner.
o Removed balance requirement for depositing items at bank.
o Removed limit to amount of followers one may have.
o Filching and Deflect Projectile disabled to be improved.
o Precious gemstones are now mined like metal ore and stone.
o Salt can now be mined for buying and selling.
o Cooking recipes updated.
o Fixed issues with ANSI enabling.
o CONFIG has been disabled.
o HELP CONFIG updated to include the list of available options.
o HELP overhauled and updated, just type HELP to view it.
o Characters no longer roll stats during creation.
o Delete/Retire option temporarily removed from main menu.
o Fixed bug that prevented players from sending or receiving TELLs.
o New Spells added for mages: Invigorating Winds, Invigorating Fumes,
Invigorating Flames, Invigorating Droplets.
o New Help Files added for the new mage spells.
o New Actions added: HOWL and CRINGE.
o Cooked food now restores small amounts of health and/or stamina.
o Value of cooked food is now based on level and ingredients.
o Fixed bug with room display of eating.
o Eating delay has been shortened.
o Orc scouts adjusted to be aggressive.
o Skinning is no longer gained from Close Combat, explore Tallwood Forest.
o Implemented deadbolts & keyless locks. Play at the Blackheart Inn.
o Academy Harbor mobs now carry coin, except sketchy hooded flushermen.
o New Help Files added: Delay, Movement, and others more minor.
o Agjusted gathering spoils to be more realistic.
o Adjusted delay of Speculating.
o Updated display of stairs.
o Fixed bug with Mining that prevented gems and salt from being found.
o New Prayer added: Cure Poison.
o New Community Chests added in altar rooms.
1st Quarter 2013
o New Death System has been implemented. Hurry up and die!
o New Death Penalty added: Random chance of gaining uses in a skill.
o New Prayer added: Detect Spirits.
o Updated Help File for Scouts.
o Fixed typo in Bolinau Help File.
o Fixed typo with LEAD command.
o Increased frequency of salt for Mining.
o All shops are now peaceful.
o Several new Actions added. See ACTIONS for the list.
o Doors can be interacted with using Actions.
o Doors should now display open/closed as room items.
o ANSI coloring for items applied to doors.
o ANSI coloring for Actions fixed.
o Fixed bug with clay bricks bundling into stone.
o Fixed bug with certain mobs, such as the missing chickens.
o Fixed bug that prevented quotes from being used in Actions.
o Fixed bug that displayed certain Actions as a blank line.
o Updated impossible target list to prevent targeting common items.
o Actions now account for distance and positions of those involved.
o Some Actions can be used to target others while remaining hidden.
o New materials added: Rabbitmeat, Grubs, Wolfbane, and Beets.
o Updated Mountains, Caves, Forests, and Plains with new materials.
o Updated material drops of Pigs, Turkeys, Deer, and Rabbits.
o Cooking recipes adjusted by value. New recipes added.
o Fixed bug that prevented Blacksmithing items from being worn.
o Fixed bug with LEAN and NOD Actions.
o Fixed bug preventing dead players from moving.
o Fixed bug preventing correct display of description for dead mobs.
o Fixed bug preventing exits' display during blizzards or dust storms.
2nd Quarter 2013
o New Trade Skill: Weaving. Make stuff to hold stuff!
o Updated Glass Forming description, weight, and fail messages.
o Jewelry Crafting list updated. Help File adjusted accordingly.
o Fixed bugs in Jewelry Crafting display.
o New materials added: Lamprey, Crabmeat, Ginger, Parsley, Basil,
Peppermint, Cilantro, Applemint, Oregano, Black Pepper, Dragonfruit,
Raven Feathers, Orichalcum, Electrum, and Silverwood.
o Smelting recipes updated: New metals added to list.
o Wood, Bone, Stone, and Metal values and frequency updated.
o Swamps updated to include Bamboo, use CHOPPING to gather it.
o Shadowstrike stamina cost reduced.
o Disguise stamina cost increased.
o Typo in the description of the padded cotton jerkin fixed.
o ANSI coloring during character creation.
o Scouts now receive a quiver of wooden arrows with the training bow.
o Academy Admissions Hall updated with a new cook.
o Academy cook fills and hands over a sack with a few food supplies.
o Quiver weight dropped to 0 in Fletching and in shops.
o Pre-existing arrow quivers will not be updated, use them up!
o Tree nymphs quivers increased in capacity. Weight reduced to 0.
o Arrow quivers cost reduced in shops.
o Consistency updates to gathering skills.
o Tweaked display of found resources.
o Increased amount found slightly for common resources.
o New Help File Entry: BUNDLING
o Updated Help Files for gathering skills.
o Consistency updates to skinnable races.
o Jade now found with Digging skill.
o New materials added: Snake Meat, Damask, Pears, Figs, Citrine,
Agate, Porcelain, and Sunstone.
o New Cooking recipes added.
o Updated Jewelry Making list.
o Adjusted Skinning, success rate based on the weight of the kill.
o Adjusted Admissions Hall, making it more user-friendly.
o Adjusted gem values and frequency, including Turquoise and Agate.
o Adjusted resources in the orc caves.
o Adjusted resources in wooded areas.
o Revamped Academy NPCs' emotes.
o Fixed bug with deadbolts inside the Black Heart Inn.
o Fixed bug with trying to move UP outside while not flying.
o Fixed bug preventing hide and other materials from being bundled.
o Disguise now reveals you from hiding.
o Tracking now reveals you from hiding.
o ANSI coloring in various positions, weather messages, and skills.
o Complete overhaul of material values and frequency.
o New Materials added: Quail, Bison Meat, Goat Milk, Bell Peppers,
Spinach, and Hot Peppers.
o New Cooking recipes added.
o New Skill added: Bundling.
o Automatic bundling of resources removed.
o Several Academy hunting area payouts adjusted.
o Fixed typo in Skinning when not wielding a short edged weapon.
o Fixed typo in the HISS action.
o Fixed bug that allowed gathering on roads.
o Fixed bug in Goblin creation process.
o Falling damage adjusted. The bigger you are, the harder you fall!
o New Air-mage Spells added: Air Burst, Air Cutter, Lightning Bolt,
Slowing Winds, Air Shield, Wall of Air, Lightning Storm, and
o New Water-mage Spells added: Hailstorm, Invigorating Mists,
Water Blast, Water Globe, Ice Dagger, Water Currents, Watery Form,
and Wall of Water.
o New Help Files for the Air and Water spells.
o Shields now given to shield-based classes at creation.
3rd Quarter 2013
o Uses per level adjusted after level 10.
o Weaving adjusted to now include vine.
o More ANSI work done, this time on some rooftop exits.
o Fixed punctuation and capitalization in Whisper.
o Bug fixed in Fishing that checked for poles before checking room.
o Bug fixed in Digging that checked for shovels before checking room.
o Bug fixed that prevented Rabbit actions.
o Flying adjusted to prevent flying when out of stamina.
o New Cooking recipes added.
o Treasure values adjusted to be in line with updated materials values.
o Armor updated for the future, replace your old set.
o Academy Armorsmith stock redone with new values and prices.
o Shopkeepers updated to buy and sell latest resource additions.
o Academy shops have been updated to better fit the updated economy.
o Academy Fruit and Vegatable Stand now buys herbs.
o Fletcher in Outlast updated with more bows.
o Doors upgraded to show position when looked at.
o Fixed bugs and typos in Glass Forming.
o New Action added: CURTSY.
o New Help File added: BUNDLING
o Help Files for Communication, Whisper, and Role Play updated.
o World prepped for the addition of teleportation spells.
o ANSI color consistency work for combat actions, foraging, and npcs
when seated or lying down on an item.
o Social media sharing added to forums.
o New reward system for leveling skills implemented.
o Swimming readded to all classes. No Lifeguard on duty.
o Rage, Frenzy, Rampage, and Rush readded to Barbarians.
o Frenzy, Rampage, and Rush are now self only.
o Spell Air Shield is now self only.
o Metal interference lowered for Spells.
o Fixed ANSI coloring for NPCs seated or lying/sleeping on an item.
o Stat display in SCORE/INFO changed to numeric form for upcoming
combat testing purposes.
o Stamina cost during each round of combat removed. Hooray magic!
o Fixed bug in Defend that allowed defending the mob you're fighting.
o Due to an outbreak of moss covered butter, shops now stock fresher.
o Updated EXAMINE to work like LOOK while BRIEF is enabled.
o EXITS command disabled for players.
o WHO command now displays race instead of surname.
o Updated skills: Hiding, Pilfering, Climbing, Blindside, Adrenaline
Rush, Looting, Disguise, Dodging, Murderous Rage, Shield Block,
Shield Bash, Defend, Parry, and Close Combat.
o Additional cleanup done to most, including: ANSI consistency,
skill tree adjustments, and success rate improvements.
o Updated Disguise to be player races only.
o Adrenaline Rush, Battle Frenzy, and War Rampage are now combat only.
o Murderous rage adjusted to no longer influence health incorrectly.
o Murderous Rage now stays up through combat. When you do come down,
any previous damage you sustained will be felt.
o All accounts have finally been cleaned. Alpha players may roll again.
o Mages that haven't received new spells will the next time they level.
o Repair shop now charges a flat rate for all repairs.
o Store-bought armor & weapons cost lowered.
o Store-bought armor & weapons no longer destroyed when broken.
o Fire trolls difficulty adjusted.
o New Prayer added for Priests: Holy Shield.
o New Prayer added for Priests: Holy Strike.
o Fixed bug allowing the prayers Healing Touch & Rejuvenation when full.
o Fixed bug allowing stamina boosting spells when full.
o Fixed bug in self-only shield spells & prayers.
o Fixed bug with casting Water Globe.
o Adjusted success rate for Hiding & Sneaking.
o Updated wooden buckets found in treasure.
o Teleportation spells added to mage classes.
o AR/DR reconfigured to be more inline with class expectations.
o Fixed Stone Bolt description.
o Fixed Water Shield description.
o Fixed bug when looking in the direction of an open door.
o Fixed bug in DR gain from mage shield spells.
o Tackle command disabled temporarily.
o Fixed typo in Holy Shield.
o Fixed bug in watermage attack spells to prevent self-targeting.
o Updated Actions to account for the word "and" when emoting.
o Updated DR spells and prayers to prevent stacking.
o Updated Healing Touch to not work on other players.
o More abuse-preventative maintenance. Not a fun use of time!
o Adjusted languages and drunk speech craziness.
o Updated Tier 1 mage attack spells to increase damage with level.
o Adjusted success rate for mage stamina spells.
o Adjusted academy frost trolls, mudlarks, and flusherman.
o Beta begins.
4th Quarter 2013
o Added new skill: Unarmed Combat.
o Added new potions with more effective results.
o Unarmed, Ranged, & Close Combat configure AR/DR when players level.
o Fixed bug in DR configuration that was cutting it in half.
o Fixed bug in Disguising allowing players abilities before unlocked.
o Adjusted stamina cost for melee combat.
o Adjusted success rate of first two tier attack spells for mages.
o Adjusted tier 2 attack spells to increase damage at higher levels.
o Adjusted DR penalty in Murderous Rage.
o Updated reaction time for all academy NPCs.
o Updated moose race with correct resources.
o Fixed bags in Vera's bag shop. Some are intended to only be held.
o Code of Conduct policy updated.
o Arkwright and Barber Shops now open in Pearl.
o Pearl Cemetery opened. Spirits spawn in graveyard of your hometown.
o Green potions added to alchemy shops for curing disease.
o Yellow potions added to alchemy shops for curing poisons.
o Added Academy map:
o Added NAI map:
o Persarium added to website glossary.
o Fixed submitted typos for treasure, mobs, and rooms.
o Fixed bugs with Broken Hill spawning. Payouts increased.
o Adjusted difficulty and payouts at Moaning Manor.
o Adjusted difficulty and payouts for cloaked muggers.
o Removed smoking pipes from crafting lists for now.
o Added stat raise bonus system when leveling.
o Added calendar of events to main menu.
o Added new Skill: Backstab. Thieves and Assassins only.
o Added new Spell: Water_WaterGills. Self-only underwater breathing.
o Added new Academy maps:
o Added new History:
http://www.shatteredisles.com/library/w ... utpost.php
o Added new Actions: BELLOWS and SMACK
o Added 'Back' to impossibletargets list. Glance back with confidence.
o Added repair service to Twisted Hilt & resize services to Vogrok's.
o Adjusted repair and resize costs to be based on value of item.
o Adjusted armor in academy to be more basic designs.
o Fixed bug in Ice Daggers that prevented learning a new spell at 20.
o Fixed bug in Whisper. No more whispering around objects. Pass it on.
o Fixed bug in stamina spells when target is at full stamina.
o Fixed bug that prevented sniffing things while seated.
o Fixed bug in death that displayed 'someone' entering and exiting rooms.
o Fixed bug on blacksmithed pan that prevented cooking.
o Adjusted daggers to only expend one stamina point per attack.
o Adjusted naturals and combat skills to increase stamina every 5 levels.
o Adjusted Biting damage and stamina cost.
o Adjusted stamina spells & prayers to increase stamina every 5 levels.
o Adjusted tier 3 mage attack spell damage to increase with level.
o Adjusted migraine and addition effects to be less intense.
o Adjusted success rates for Defensive skills. More gain per level.
o Adjusted Hiding success rate. Opening items & exits reveals you now.
o Adjusted Skinning success rate, lowered duration.
o Adjusted Turning to increase stamina every 5 levels.
o Adjusted Pummel & Blindside stamina costs.
o Adjusted levels that Blindside & Shadowstrike are gained.
o Adjusted Gathering & Crafting skills success rates.
o Adjusted levels that Blacksmithing & Smelting are gained.
o Adjusted Firebuilding & Speculating success rates, delays shortened.
o Adjusted valueless items to no longer sell for a minimum of 1 doubloon.
o Adjusted Gems to be weightless.
o Adjusted chance of failing to fly or land.
o Updated Help File entries for: Backstab, ShadowStrike, Brief, and more.
o Removed scabbards from crafting lists for now.
o New command added: EVENTS. Be in the know in game now.
o New Hunting area added to Pearl Cemetery: Crypt.
o Updated the Moaning Manor NPC spawning.
o Fixed bug preventing Assassins from having Dodge at creation.
o Added Tumblr sharing option to forum posts.
o Adjusted stamina costs for Spells & Prayers.
o Adjusted success rates for Spells & Prayers.
o Shield spells no longer can be recast while still active on target.
o Fixed bug in Disguise when logging out.
o Updated academy golems to disallow Pearl citizens.
o Updated academy beekeeper with better reward for squirrel tails.
o Adjusted an oversight with academy mudlarks.
o Outfitted academy skeletons with weapons for Shield/Parry practice.
o Fixed bug in Backstab that caused extreme damage at low levels.
o Updated Help File entry for: Roleplay.
o Line break removed from scroll before prompt display.
o Fixed bug with Firemages not progressing in AR/DR. Yikes.
o New Food and drink items added to Sully's, Burning Bandit Taverns.
o New spice shop opened in King's Port.
o Expanded Burning Bandit upstairs.
o Healing prayers now increase return as you advance in level.
o Fixed bug in several doors. Thanks for the bug reports!
o Fixed bug causing npcs to flee or fight after dying.
o Initial delay [4 seconds] removed from Trade skills.
o Added new jail to Pearl.
o Added OOC Area entrance for Academy.
o Combat timer shortened.
o Fixed typo in Disagree action.
o Additional Palace rooms opened to public.
o Food should no longer spoil inside adventurer's sack.
o Updated Moaning Manor NPCs.
o Fixed bug preventing feathers from bundling.
o Updated Code of Conduct policy.
o Added new materials: Sage and Tobacco.
o Increased bow damage for better balance.
o Fixed bug in Ranged Combat AR/DR progression.
o Fixed smoking pipes to go completely out when raining.
o Fixed bug in smoking that allowed you to fire up without revealing.
o Fixed bug in shopkeepers preventing their type from being changed.
o Updated and reopened Barber Shop for business.
o Adjusted academy hunting payout and difficulty.
o Adjusted Moaning Manor payout and difficulty.
o Fixed typo in Argali health display.
o Updated ales to a weaker alcohol than hard liquor.
o Added 'SC' as shortcut for SCORE command. No scowling.
o Tailoring, Cobbling, and Distilling disabled temporarily.
o Updated Commerce section of website:
o Updated listings for TopMudSites.com and mudconnector.com.
o Added shameless Facebook and Twitter plugs to forums.
o Fixed a lots of submitted typos and minor bugs.
o Updated Bug List with new bug notes. Use HELP BUG to view.
1st Quarter 2014
o We're ringing in 436 with a Happy New Year!
o Code of Conduct policy updated.
o Implemented new Pearlean law system. Pay the fine or be wanted!
o Scribe office has been moved inside the conclave building.
o Scribe now offers more document options and unique signatures.
o Shield Block now works against natural attacks.
o Fixed bug in Shield Block that caused phantom blocks.
o Fixed miscalculation in success rates for defense skills.
o Adjusted Southern Outpost vampire payouts and difficulty.
o Added new Area: Southern Outpost
o Added new Area: Ravenswood Forest
o Added new Area: Broken Hill Mines.
o Added new Area: Skyline Farm.
o Added new Shop: Easely Drawn in King's Port.
o Added new Shop: Bridge Burners Smoke Shop in Three Bridges.
o Added new Skill: Grappling. Unlocked by Unarmed Combat.
o Multiple forum accounts can now be created with the same email.
o Removed hidden delay penalty for being seated.
o Can now give, get, and be given items while seated at a table.
o Portal spells to no longer randomly seek rooms on fails.
o Banks no longer hold items as collateral against your balance.
o Mending no longer works while swimming.
o Tweaked Biting. Feedback wanted.
o Fixed Bug in unsuccessful Help attempts.
o Fixed Bugs in Covershot skill for Scouts.
o Tracking no longer works while swimming or flying.
o Turn Undead now does minor damage when stunned or fleeing.
o Turned undead now affected for longer durations.
o Bone skulls removed from skeletons. (bone market flooded)
o Murderous Rage now increases stamina as you advance in skill.
o Added Dual Parry to Assassin skill tree. Unlocked from Parry.
o Assassins now learn Parry at an earlier level of Close Combat.
o Disguise now checks against list of bad names.
o Disguising as an existing player temporarily disabled. (bug)
o Ditto for Masking on both accounts.
o Smoke shop items updated to fit inside related containers.
o Updated Scribes with a preview and option to redo your work.
o Updated Pearl Jail with functioning executioner.
o Updated Law System outlaw settings.
o Updated Academy and NAI Resource Gathering for consistency.
o Disabled random targeting when drunk, hopefully.
o No more drunk staggering while seated or lying down.
o OOC Convention Center now accessible from Academy side also.
o Updated Help Files for Scribe, Agree, Disagree, and Show.
o Adjusted starting Health & Stamina based on race.
o Adjusted Health & Stamina regeneration based on race.
o Added new detection spells for mages.
o Added Help Files for detection skills, as well as Portals & Gates.
o Added new resources: Alabaster & Driftwood
o Updated class NPCs in the Preceptor's Hall to be more user-friendly.
o Adjusted bite success rate, now requires being unarmed.
o Adjusted backstab damage with a slight increase.
o Updated player races for consistency with health display message.
o Adjusted Disguise & Masking to be non-combat only.
o Fixed bug on Blindsided & Pummeled targets not standing when awaking.
o Fixed bug that preventing shield bashed targets from standing.
o Updated various treasure, resources, and NPCs for consistency.
o Updated ANSI for consistency on defensive skills, prayers & spells.
o Updated typos within existing spells.
o Disabled Haste spells temporarily.
o Updated level Slow spells are unlocked.
o Adjusted slow spell effectiveness.
o Adjusted defensive skill success rates.
o Fixed Slow spells to no longer be cast if already in place.
o Fixed Fire Shield to no longer be cast if already in place.
o Fixed bug preventing you from looking through open doors. (again)
o Fixed bug that displayed doors in obvious exits in the next room.
o Fixed bug with shields blocking communication.
o Adjusted Parry to work against flailed weapons
o Adjusted Dual Parry display to stand out from Parry.
o Adjusted Mending health return amounts.
o Adjusted Mending delay to change if in combat.
o Fixed bug that added DR to wearable Wood Carving items.
o Updated scroll cases to hold paper, scrolls & other written items.
o Woodcarving scrolls updated, old crafted scroll cases are outdated.
o Updated "Also here:" to rarely display players hidden next room.
o Fixed doubling issue in racial regeneration.
o Added new Prayer: Revoke (similar to Dispel)
o Adjusted levels that Priests learn prayers for consistency.
o Fixed typos in spells and Addiction.
o Renamed Dual Parry to Off-hand Parry.
o Addressed some issues in Mages' Gate spells.
o Fixed typos in several spells.
o Adjusted Portal spells to no longer work indoors.
o Fixed Revoke prayer to show up in correct place.
o Corrected levels Stone Bolt & Water Globe are gained.
o Added new Resource: Troll Bone.
o Updated Smelting list.
o Added Spells & Prayers back to COLORSET command.
o Adjusted Tracking to no longer suggest routes through air & water.
2nd Quarter 2014
o Expanded EQUIPMENT to allow longer items to fully display.
o Expanded LIST to better display items with longer names in shops.
o Added Heart Strings Instrument Emporium in King's Port.
o Expanded and restocked Larissa's in Pearl.
o Updated Scrimshaw list.
o Updated value of bone so individual pieces may be sold.
o Adjusted Hiding & Sneaking to work together better.
o Successful pilfers no loner automatically reveal you.
o Skill failures should now reveal you when hidden.
o Changed TAPFOOT to FOOT. TAP FOOT still works the same.
o Minor adjustments made to the level some spells are unlocked.
o Adjusted crafted jewelry made of wood & bone to stop taking damage.
o Additional wear slots added, some work still to be done.
o Portal spells no longer unlock from Wall spells.
o Removed undead immunity to gas, poison, & disease attacks.
o Adjusted some payouts here and there.
o Adjusted dirty skeletons climb up sooner in many cases.
o Adjusted squatters & gophers for more muchness in numbers.
o Fixed bug with academy tree nymph treasure drop.
o Fixed bug with academy elf-shaped wooden golem running out of arrows.
o Fixed bug that allowed dead people to follow others.
o Fixed several player-submitted typo reports in spells and elsewhere.
o Fixed bug allowing some skills to unlock prematurely.
o Minor adjustments made to some Help File examples.
o Gargoyles can now follow Itzal and Astraeva.
o New NPCs wandering the streets of Pearl.
o Backstab no longer learned from Hiding. Close Combat only.
o Sneaking added to Scouts. Unlocked from Hiding.
o Fixed bug in Sneaking that left you permanently hidden.
o Fixed bug in Hiding that automatically reveals when sneaking.
o New Skill Added: Stealth. Ability to autosneak until revealed,
run out of stamina or stop Stealthing. Thief and Assassin only.
o Code of Conduct agreement added to character creation.
o Reduced length of docked time for Archai Traveler ferry.
o Added new material: Thoraxium. Chitin-type shell skinned from insects.
o Added Ivory & Troll Bone to Bone Carving skill.
o Added new command: SLING for removing bows.
o Added Whisper option to COLORSET.
o Fixed faulty display of players' max stats.
o Sneaking no longer requires being hidden, though doesn't hide you.
o Fixed bug in disguise that prevented gender from working.
o Fixed bug in bundling that expended stamina.
o Updated dice for consistency. Requires THROW DICE [TARGET/DIRECTION].
o Adjusted random Pearlean NPC interactions to happen more organically.
o Adjusted many undead treasure drops to be used by crafting skills.
o Added chickens. They can be skinned for Cooking recipes.
o Fixed academy golems to no longer drop bows they aren't using.
o More ANSI work done for consistency.
o Driftwood trees all chopped down & thrown into the ocean. Now we wait...
o Death timer now takes into account number of previous deaths.
o Added new command: TRADES for viewing your gathering & crafting skills.
o Added new resources: Chitin, Satin, Squash, Tea, and Alcohol.
o Unarmed Combat stamina cost lowered to 1.
o Mausoleum Road in Pearl now open.
o Updated Ravenswood animals.
o Added new cooking recipes.
o Added new treasure.
o Adjustments begun on shop prices in Pearl and Academy.
o Consistency adjustments to shop and custom armor across the game.
o Updated animal resource drops for several npc races.
o Added We, Around, and After to impossibletargets list for Actions.
o Can no longer defend npc's against pcs.
o Fixed bug in Murderous Rage restoring health when badly injured.
o Adjusted several resource values.
o PRA now defaults to Pray instead of Praise.
o Rejuvenation prayer success and return rates updated.
o Fixed a lot of minor bugs and typos across skills.
o Updated Bug List with new bug note. Use HELP BUG to view.
3rd Quarter 2014
o Potions can no longer be sold back to their shop owners.
o General stores no longer buy potions, cooked food, or raw resources.
o Doubloon weight decreased to allow for carrying larger amounts.
o Beekeeper quest in Academy updated to account for multiple items.
o Copper, Silver, and Platinum bundles can now be removed from banks.
o Mazjer's spice shop in King's Port inventory updated.
o 'T' now defaults to THROW instead of TELL.
o Glass Forming updated to require more sand. Pricing adjusted.
o Fixed bug in Blacksmithing that made some items weigh nothing.
o Several unintended resource loopholes patched across the world.
o Adjustments made to resource drops for Tallwood forest creatures.
o Lots of typos fixed in descriptions, commands, and helpfiles.
o Skinning now requires you to be standing.
o Armor values adjusted. Bug in formula found thanks to player feedback.
o Shop Armor values updated to address bug and consistency issues.
o Players: ASSIST with full name of custom armor for update. Torso only.
o Error in shop repair costs addressed. New repair formula in place.
o Piers in King's Port and Three Bridges now allow fishing.
o More interactive items added to Pearl. Benches, trees, etc.
o Adjustments made to Broken Hill spawning to prevent lag issues.
o Adjustments made to new player assembly line to address misfires.
o Adjustments made to Nightraven hunting area to improve npc mobility.
o Academy graveyard gate fixed to block fleeing/following skeletons.
o Calendar month names added to help TIME/MONTHS.
o New area opened: Rum Village.
o Restrictions placed on some class and religious specific shops.
o Added new Tetherias map:
4th Quarter 2014
o Templar class added! See forums for more details.
o New Prayer added: Divine Focus. Templar only.
o New Prayer added: Divine Force. Templar only.
o New Prayer added: Holy Defense. Templar only.
o New Prayer added: Divine Affirmation. Templar only.
o New Prayer added: Divine Path. Priest only.
o New Prayer added: Disease Ward. Priest only.
o New Prayer added: Detect Disease. Priest only.
o New Prayer added: Inflict Plague. Priest only.
o Turn Undead no longer forces mobs into submission.
o Turn Undead damage range tightened based on player stats.
o Holy Strike damage range tightened based on player stats.
o Adjusted stamina-restoring returns for spells and prayers.
o Adjusted healing returns for Healing Touch and Mending Aura.
o Adjusted Dodge to be toggled on/off for disguise purposes.
o Increased success rates for Portal spells and prayers.
o Adjusted final weight of crafted items in Blacksmithing.
o Updated skeletons and undead to no longer resist gas.
o Fixed element display in Earth Wall spell.
o Opened Archai Trading Company HQ & added new scribe.
o New Hunting grounds added to Stirling Forest.
o Adjusted prayer fail messages to differentiate between prayers.
o Adjusted diseases to display to room when they stop pulsing.
o Adjusted ANSI colors for player race health messages.
o Fixed bug with targeting while seated.
o Fixed errors with Cooking that inhibited some recipes.
o Fixed errors causing lag in scribe and hunting ground scripts.
o Updated Pearl guard interactions based on deity and law.
o ANSI color adjustments to numerous skills and commands.
o Fixed another round of world typos, thank you for submissions.
o Updated Bug List with new bug note. Use HELP BUG to view.
o Code of Conduct policy updated.
o Enabling Dodge no longer requires combat.
o Inflict Plague no longer contagious.
o Prompt and player health ANSI colors updated for consistency.
o Fixed bug in Prompt for enemy display.
o New additions to Prompt command. See HELP PROMPT.
o NPC templars added to each temple in New Archai.
o Temple donation chests now save contents through reboots.
o Fixed bug in stunning mobs with Turn Undead.
o New recipes added to Cooking skill.
1st Quarter 2015
o Happy New Year! 437 is upon us.
o Added new section to forums: OOC Games.
o Opened new hunting ground: Watcher's Tower.
o Updated Holy Shield to factor invoker's stats into results.
o Updated Mage Walls to factor invoker's stats into results.
o Increased success rates of Holy Shield and Mage Walls.
o Updated Pearl jolly street vendor to buy cooked meals.
o Opened new tanner shop in Three Bridges.
o Updated Skinning quest line.
o Disguise actions will now reveal you when hidden.
o Opening or unlocking a door will now reveal you when hidden.
o Fixed bugs in Pummel and Blindside that displayed false success.
o Pummel, Blindside & Shield Bash no longer work against flyers.
(Unless you are also flying. Finally an advantage to flight!)
o Fixed bugs in Holy Strike, Divine Force & Inflict Plague when
o Adjusted chance of knocking someone down with Shield Bash.
o Mage slow spells now display end of spell to the room.
o Added gender option to Masking skill.
o Updated %I prompt command to include all positions. (Flying,
hidden, sitting, spirit, etc.)
o Updated many academy shops: Larissa's Lavishes, Hammered Dwarf, etc.
o Added new staff commands to make announcements easier.
o Added new Action: SHOVE, HECKLE, GRIP, TEASE & TWIDDLE.
o Changed Wave action from AT to TO. Waving to someone works better
coming and going.
o Changed Grit Action from AT to ON. Bare your teeth AT someone, or
Grit them ON someone/something.
o Addressed countless other bug & typo submissions from players.
o Added new command: CONTACT. Used to contact the minds of others
across long ranges. Requires telepathy to use.
o Added new spell: TELEPATHY. Cast upon yourself or others. Grants
target the ability to use the CONTACT command. Unlocked from Wall.
o Opened new area: Heart of Stirling. Resource gathering area.
o Updated the inventory of several more academy shops.
o Fixed bug allowing driftwood to be gathered using Wood Chopping.
o Adjusted pricing for Stone Sculpting, Wood Carving, and Glass Blowing
to factor in material value and amount used.
o Smelting no longer smelts entire bundles at once.
o Smelting no longer returns 2 for 2. 2 ores = 1 alloy as intended.
o Behind the scenes work for staff item design.
o Bound targets now display to room as (bound). Any guesses what skills
might require such a tag in the near future?
o Old command worth revisiting: LINEWRAP. For those of you with lengthy
bank accounts. Great for Mobile devices too.
o Addressed several law issues thanks to recent crime wave.
o Updated white & navy blue Pearl guards to respond to citizens' pleas.
o Guards will now come to the aid of a town npc being attacked in view.
o Updated law system. Guards may react when walking in on a criminal.
o Changed races of city guards to better reflect their deity.
o Bolinau race no longer able to be skinned. (We got your message.)
o Fixed numerous submitted typos from new areas.
o Updated several locks across Pearl in preparation for Lockpicking.
o Fixed bug in Forest mobs to prevent emoting when in combat.
o Adjusted values for smelted metals based on materials used.
o Added new materials: Pyrargyrite, Chocolate & Wyvernskin.
o Updated values for a few resources including ivory and driftwood.
o Academy Shattered: Dolorous Island separated from the isle.
o Added ferry service to Dolorous Island from Three Bridges.
o Adjusted frost troll difficulty.
o Removed mining resources from frost troll caves.
o Added new lore to website. Itzal & Astraeva: Before the Shattering.
2nd Quarter 2015
o Delightful Delectables bakery opened in Pearl.
o Updated Thalassa Road and sky above.
o Sky expanded over the valley, including Dalarey Road & Archai Divide.
o Updated gopher hunting area, fixed bugs & adjusted spawning.
o Updated Academy Isle swamps with correct gathered resources.
o Updated inventory at academy shops along Hawker's Alley.
o Outlaws can no longer take the ferry back to Academy Isle.
o Adjusted Broken Hill and Southern Outpost spawning.
o Updated Hunting quest line around New Archai Isle.
o Fixed many typos and completed minor writing tasks.
o New server home is shatteredisles.net:5900
o Shattered Isles move to new server complete.
o LIST BANK now shows item weight next to each deposited item.
o Updated banking transactions to be more discrete.
o Banks no longer accept dead bodies for storage.
o Fixed Rum Village bank door.
o Added a fix for doors following a reboot. Lock your homes still!
o Adjusted Back Stab damage to factor in strength and skill level.
o Backstab no longer requires you to be out of combat.
o Prompt %w and %W now show carry weight without body weight included.
o Disabled email system in game while we set up the new mail server.
o Fixed Dwarf regen when not in combat.
o Set bank item deposit limit at 300.
o Adjustments made to Watcher's Tower area and spawning.
o Added upcoming events intro when logging in.
o Added more treasure to New Archai Isle.
o Updated Kaleith & Aerthane temple shops.
o Updated academy shrine chests to be more stable.
o Updated academy NPCs with tips for newbies.
o Updated gate spells to account for target's location before casting.
o Updated some areas that allowed teleportation into them.
o Adjusted mage dispel delay to match priest revoke prayer delay.
o Fixed bug causing folks to fall from a ground level room.
o Enabled in game mail courier once again.
o Fixed several broken doors submitted by players.
o Fixed hordes of typos submitted by players.
o Updated gopher weight. They've eaten more; they're less territorial.
3rd Quarter 2015
o Opened new area: The Crowns.
o Added new material: Lavender.
o Eel resource frequency changed. Available through fishing.
o Fixed bug in rotten food display. Adjusted duration and frequency.
o Pearl Guards updated to respond more directly to outlaws.
o Ale now gives a more noticeable buzz without slurred speech.
o Fixed bug that automagically repaired armor when it reached 0%.
o Murderous Rage no longer adjusts health at cool down.
o Contact no longer works on sleeping targets.
o Bug fixed in Crowns that disallowed teleporting.
o Dead bodies can no longer be picked up. Skin on the go.
o Adjustments made to Skinning duration times.
o Increased duration of mage Telepathy spell.
o Fixed bug that unlocked fletching from wood chopping for non scouts.
o Fixed error in Gavial help file that mentioned Scout as an option.
o Taxidermy poses, values, and crafting displays updated.
o All trolls updated with additional skinnable treasure.
o Fixed bug in Prayer spells that revealed disguised target's name.
o Fixed duplicate entry in Scrimshaw list.
o Fixed error in Code of Conduct link on website.
o ANSI color consistency adjustments to several skills and commands.
o Player submitted typos addressed in several areas. Thank you.
o Countless other player submitted bugs squashed. Thank you.
o Fixed bug in DRAW. (sorry!)
o Fixed bug in King's Port artist shop.
o Fixed movement bug in some skills that prevented use.
o Freshwater and Saltwater shores resources updated.
o Stealth can now be disabled if in combat.
o Academy fruit and vegetable stand inventory updated.
o Academy butcher shop inventory updated.
o Academy textile shop inventory updated.
o Fixed room description typos submitted by players.
o ANSI color consistency adjustments to several commands.
o Fixed bug in LOOK command when looking into neighboring rooms.
o Fixed bug that prevented armor from taking damage.
o Fixed bug that allowed Bolinaus to follow Pyrous and Tetherias.
o Fixed bug that revealed thief's real name when logging in.
o New Action added: Spin.
o THINK added as alternative command for CONTACT.
o Birds no longer can be skinned. Explode into puff of feathers.
o Skinning failures now display to the room instead of self only.
o Adjustments made to new player creation.
o Adjustments made to Pearl prison system.
o Fixed submitted typos in world weather emotes.
o Fixed submitted room and mob typos in Ravenswood.
o General goods shopkeeper added to Pearl Depot in King's Port.
o Website User Guide updated with info on combat, customization.
4th Quarter 2015
o Server connection speeds upgraded behind the scenes.
o Academy orcs updated with improved recognition and interactions.
o Bow users will no longer auto remove weapon when out of ammo.
o Pearl weapon and armor shops updated with current pricing.
o Speculate now unlocks from level 10 Fishing.
o Additional ANSI coloring consistency work done.
o Poison System Implemented with 12 new poisons.
o Thieves, Assassins, and Scouts now unlock Identify Poison.
o Thieves and Assassins unlock Poisoning.
o Assassins unlock trade skill Apothecary.
o Adjustments to existing poisons: Rotten Food and Liquor.
o Newly created Argali now start with Horn Clashing skill.
o Dodge duration extended until new combat system implemented.
o Fixed bug in poison ending message display.
o Fixed bug in Sneaking that allowed training while kneeling.
o Fixed bug in LOOK <dir> that gave away location of hidden exits.
o New player [HINT] added to Hiding and Poisoning skills.
o Inventory updated in Pearl's Larissa's Lavishes clothing shop.
o Numerous player submitted typos and bugs corrected.
o Continued ANSI coloring consistency work.
o New summit discovered in the Crowns region.
o Clock tower now echoes the hours only to outdoor street rooms.
o Updated Bone Carving & Wood Carving skill lists.
o Updated Bone Carving to manage weight better based on amount used.
o Updated Stone Daggers spell attack type from striking to piercing.
o Updated Stone Bolt spell attack type from slashing to bashing.
o Adjustments made to some NPC natural attack display.
o King's Port pilfering grounds now auto-refresh coin when inactive.
o Failed pilfering attempts now register as aggressive actions.
o Climbing success rate increased.
o Fixed bug that caused freezing when throwing food.
o Fixed bug in Alcohol that made everyone feel like themselves again.
o Fixed bug in Sea Slime poison that prevented it from working.
o Looking at doors now displays its direction.
o More ANSI color consistency work to skills & commands.
o Fixed more typos than we'd like to admit.
o Fixed a number of player-submitted bugs & typos in shop lists.
o Sought & destroyed several lag issues plaguing the game recently.
o New area discovered: Gragga Village & Hobgoblin Encampment.
o New area discovered: Thalassa Rd to Rum Village opened.
o New housing areas opened along Dalarey Road; Three Bridges.
o Updated resources for farms on Dalarey Road.
o Updated intersections along Dalarey Road.
o The month of January renamed to Eurous.
o Verdi and Zephyrous (August and November) swapped.
o Fixed bug in crafting skills that blocked failure room displays.
o Fixed bug preventing repair/resize shopkeepers from keeping items.
o Fixed bug that allowed combining mage and templar defense walls.
o Addressed gender typos in some dying npcs.
o Updated spawning for Pearl Crypt. Added rare gen spawn.
o New encounters added to the roads surrounding Pearl.
o Added additional crew members to keep up with onslaught of typos.
o New resources discovered: Coldsteel, Insect Guts, Coffee Beans & Oats.
o Increased success rate for Shadowstrike & Cover Shot.
o Shadowstrike & Cover Shot should no longer require being out of combat,
only being hidden.
o Added new gems to npc treasure.
o Added and updated Cooking recipes through level 40.
o Updated Cooking recipes final value based on ingredients used.
o Fixed bug that assigned wrong ingredient when sniffing cooked food.
o Fixed errors in resource distribution that exposed rare materials.
o Added & modified rare spawns for Watchtower, Crypt, Crowns, Ice Caves,
Vampires & Timberwolves.
o Updated help files including: BUGS, BUY, THIEF, SNEAK, ALIAS & QUIT.
o Muggings down across the isle. Being mugged should feel special.
o Fixed bug in character creation that failed to recognize some races.
o Fixed loophole in portal spells that allowed access to unreachable areas.
o Fixed incorrect gender displaying upon death for several npcs.
o Adjusted several New Archai Isle hunting grounds.
o Adjustments made to Hobgoblin Encampment & Watchtower difficulties.
o Fixed bug that could send players back to character creation.
o Removed death count penalty from new players in the academy.
o Fixed some typos on rooms, npc emotes, & npc descriptions.
o Updated ANSI coloring for dozens of commands & skills.
o Holy Strike prayer damage adjusted more evenly over levels.
o Inflict Plague prayer no longer works against already infected targets.
o Updated Nitti's Farm with new areas for foraging.
o Updated ladders in Broken Hill Mines to require Climbing.
o Updated new character assembly line to run faster.
o Updated pearl valley farmer with shop inventory for milking cows.
o Fixed bug in Academy fire troll hunting area that allowed foraging.
o Fixed bug in death realm that prevented spirits from escaping.
o Fixed bug in Ogre boulder throwing attacks while unconscious.
o Fixed bug that prevented tracking into Hogoblin encampment.
o Fixed attack display for academy snakes and bears.
o Cure Poison name changed to Remove Poison for easier use.
o Frost troll gem drops adjusted to be less frequent.
o Blacksmithing skill updated to allow crafting of wearable items.
o Blacksmithing room display updated; Additional command FORGE added.
o Lavender's Aromatorium opened in Pearl's Tower District.
o Newly created Vukasins and Gavials start with Natural Bite skill.
o Newly created humanoid races start with Unarmed Combat skill.
o Pearl hunting areas updated with rare spawning Mobs.
o Timber Rattlers have slithered their way into the wolf den.
o Itzal, Pyrous, and Astraeva temple shops updated.
o Fixed typos in submitted room descriptions, skills, & shop items.
o Off-hand parry can now be used with unarmed & natural attacks.
o Fixed bug in off-hand parry that automatically switched to main hand.
o Horn Clashing, Biting, & Unarmed Combat now follow class progression.
o Unarmed and Natural attacks now use 2 stamina per attempt.
o Looking into neighboring rooms now displays correct ansi coloring.
o Academy Bumblebees now carry honey for crafting purposes.
o Adjusted prompt display for newly created players.
o Reluctantly added the Nuzzle action. No nuzzles for Snaek!
o New Skill added: Gemcutting. Unlocked from Mining.
o Adjusted delay times of Crafting Trade skills.
o Pottery, Digging, and Taxidermy Trade skills removed for new players.
Existing players will keep the skills if they have them.
o Sand and Clay are now gathered from Foraging instead of Digging.
o Glassblowing and Mining are now unlocked from Foraging.
o Jade has been reclassified as a rock instead of a precious gem.
o Stone Carving is now unlocked earlier in Mining.
o Fletching list expanded with bigger selection of tipped arrows.
o Fletching arrows final value updated based on amount of material used.
o Fletched arrows no longer weightless. All results weigh 1 pound.
o Fixed bug in Tallwood forest shores available resources.
o Fixed bug in spawning Brokenhill Statues.
o Fixed bug in Devalin race that weakened them against fire attacks.
o Damage from fire/water/air/earth attacks adjusted for Avardi, Devalin,
Nydine, & Verdani races. Own element deals less dmg. Opposing element
o Pearl lighthouse ladders updated to require climbing.
o Newly created Barbarians no longer unlock the Defend skill.
o Hawker's Alley in the Academy updated with info for new players.
o Crafting skills updated with display, timing, & weight consistencies.
o Frost Troll spawn rate increased based on number of players hunting.
o OOC Arena deaths now restore health & stamina upon resurrection.
o Another round of fixing player submitted typos in room descriptions.
o Fixed bug preventing sand from being bundled.
o Speculating prayers have been answered.
o Fixed bug preventing clay, sand, and vine from being foraged.
o Burning something will no longer leave behind ash.
o Fixed typo in earth-mage's Toxic Gas spell.
o Bow capacity updated to eliminate bug in quiver capacity.
o Poisoning no longer displays to room with applied while hidden.
o Uncut gems found in treasure can now be cut with Gemcutting.
o New road encounters added.
o OOC Arena deaths now display when someone is eliminated.
o Vukasin heights adjusted for those outside of racial limits.
o Fixed a display bug in Foraging that made bears talk (seriously).
o Fixed bug in Glassblowing that didn't recognize sand.
o Argali and gavials can now be Templars.
o Argali and gavial helpfiles updated to reflect templar availability.
o Fixed bug preventing Bolinaus from being priests.
o New Scout Ability: Called Shot. Works in groups.
o New Templar Ability: Combat Adrenaline.
o New Templar Ability: Divine Blessing.
o Mending now requires you to be unarmed (wield hand only).
o Fletching now unlocked at an earlier level from Ranged Combat.
o Mending success rate gain per level increased.
o Priests & Templars start with Divine Blessing instead of Mending.
o Rejuvenation Prayer success msg now displays to the room.
o Healing Touch prayer success rate gain per level increased.
o Added ability footer to Skills command.
o Fixed display issue of thief abilities in the Skills list.
o Bows temporarily will auto-remove when out of ammo while
Called Shot is updated to account for ammo remaining.
o Tells will no longer be scrambled when someone is drunk.
o Effects of drunkenness extended.
o Updated HELP MENDING to include requirements.
o Added entry for HELP DIVINE BLESSING.
o Fixed realistic bug that put players in combat after getting drunk.
o Northern forests of Ban'Ghard now open.
o Fixed bug in academy golems running out of ammo.
o Academy elf golems now drop larger capacity quivers.
o Academy flushermen difficulty adjusted slightly.
o Lowered the value of crafted blacksmithing containers.
o Academy mudlarks adjusted to a non aggressive area for mining.
o Academy ethereal figures' treasure drops updated.
o Adjusted frequency in which Nuts, Almonds, and Peanuts are found.
o Adjusted success of Barbarian rage, rush, rampage, and frenzy.
o Active Title now displays in Score/Info command next to name.
o Fixed oversight allowing certain shops to buy back used inventory.
o Shops in Pearl updated to refuse business with outlaws.
o Updated blacksmith repair pricing in Academy to match Pearl.
o Poison Ivy changed from a disease to a poison.
o NPC Templars have undergone extensive temple defense training.
o Foraging updated to yield larger return for sand.
o Drinks temporarily disallowed from depositing into a bank.
o New Help entries for OOC GAMES; GAME TYPES.
o Insect Guts added to mobs in Stirling and Ban'Ghard. Used in
cooking and apothecary.
o Fixed bug that prevented Wood Chopping from working.
o Fixed bug in HELP that searched area when a topic wasn't available.
o Fixed bug in Adrenaline Rush that lowered HP when skill dropped.
o Fixed bug in Beekeeper quest that allowed rat tails.
o Choosing religion during new player creation now gives a detailed
description followed by a confirmation option.
o Updated helpful signs during new player creation process.
o Updated Rehrsen's Jewelry inventory in King's Port.
o Updated Bound By Leather inventory in King's Port.
o Updated inventory of Butcher; Butcher's Daughter in Hawker's Alley.
o Adjustments made to road side encounters.
o Adjusted stamina cost of Divine Blessing for Templars.
o Adrenaline Rush no longer requires being in combat to activate.
o Southern Ban'Ghard forest/Twisted Thicket now open!
o Updated shore locations to include clams and mussels.
o Updated fish scales to bundle with other scales.
o Treetops across the world linked for Tarzan-like enjoyment.
o Adjusted duration of several poisons including Gargoyle Sludge.
o Fixed bug in Sea Slime poison that prevented damage.
o Adjusted duration of Priests' plague infliction.
o Fixed bug in Divine Blessing that restored stamina.
o Help entry added for Poisoning.
o Adjusted difficulty of Ban'Ghard Wendigos.
o Teleportation wards removed from newly opened areas.
o New skill added: Tailoring. Unlocked from Foraging & Skinning.
o Updated poisons Gargoyle Sludge & Sea Slime.
o Fixed bug that prevented poison final msg from displaying.
o Coldsteel & Wyvernskin materials added to armor material options.
o Fixed bug that caused prayer Healing Touch to stop bleeding.
o Fixed bug that allowed Divine Affirmation to be recast.
o Material updates to Hobgoblins, Ravenswood & Nitti's Farm.
o Teleportation wards removed from various points across Pearl.
o Fixed bug that prevented mending from stopping bleeding.
o Character Level now displays next to religion in Score command.
o Harbor Inspector given expanded role in welcoming students to Pearl.
o Added surname option when leaving the Academy.
o Implemented Group Banking System.
o New Merchant Skills: Drying and Wood Finishing.
o New Resource added: Cactus.
o New air-mage spell added: Static Barrier.
o New earth-mage spell added: Quartz Armor.
o New fire-mage spell added: Molten Armor.
o New water-mage spell added: Frozen Scales.
o Adjusted all mage spell trees. Any spells missed will automatically
unlock the next time a related spell is advanced.
o Goblins now unlock crudesteel from smelting earlier than others.
o Updated values and frequency of wood resources.
o Updated coal availability in Academy & Broken Hill Mines.
o Fixed oversight preventing non-repair blacksmiths from returning gear.
o Fixed several bugs in a race that shall not be named.
o Updated health ANSI colors for consistency.
o Updated stamina ANSI coloring to match health display.
o Added bleeding display when looking at a player.
o Added bleeding display to Diagnose command.
o Added posting boards in temples and other areas to reflect the forums.
o Updated chests within all temples and shrines to be consistent.
o New Actions Added: Stiffen, Tense, Snore, Scream, Shoo, Skip, Wiggle,
Chew, Squeeze & Weep.
o Quotes now usable within Emote command.
o New area discovered: Crooked Sisters Road.
o Updated & finalized all game materials price, frequency & availability.
o Updated gathering areas in Academy & New Archai with new materials.
o Added new resources: Byssus, Coral, Malachite, Snakeroot, Nutmeg,
Mycena, Honeycomb, Stinkhorn, Argenite, Elderwood, Blightweed, Mint,
Honeycomb, Prawns & Wyrmpeppers.
o Removed resources: Vine, Pumice, Agate, Boysenberies, Tobacco,
Cashmere, Honey, Dragon Blood, Plastic, Beechwood, Papyrus, Peppermint,
Honey, Shrimp & Vellum.
o Updated farms to expand crop coverage.
o Updated gem treasure to reflect resource changes.
o Updated Academy & Pearl shops based on material changes.
o Updated Cooking & Apothecary ingredient requirements to be more specific.
o Updated Bone Carving to allow for using Coral.
o Updated Tailoring to allow for the use of hides & skins.
o Fixed fishing pole supply issue at Academy Docks.
o Fixed quotation error when NPCs call for backup.
o Updated OOC Center to prevent tracking from crossing boundaries.
o Updated Tracking skill to better reflect how it functions. Tracking is
a scout's ability to tap into his/her element.
o Updated Grappling, Defend & Pilfering to account for flight.
o Grappling no longer requires combat.
o Defend skill stamina cost increased.
o Minor spawn adjustments to rare mobs found in Stirling & Ravenswood.
o Swimming & Bundling removed from skill lists.
o QUIET mode now displays in the Score command when activated.
o Fixed some typos on rooms, NPC emotes & NPC descriptions.
o Updated ANSI coloring for dozens of commands & skills.
o Helpful clerics added to academy shrines with information on your deity.
o Updated shopkeepers and bankers to refuse containers with contents.
o Added BUGLIST command to view a current list of known bug issues.
o Expanded High in the Sky across more of New Archai Valley.
o Fixed bug in resurrection display missing the deity's name.
o Fixed bug that allowed regeneration while bleeding.
o Adjusted regeneration recovery time in preparation for new combat system.
o Updated health & stamina regeneration for all races.
o Updated inventory of Outlast Fletcher.
o Updated troll and hobgoblin treasure drops.
o Updated Academy ferry captain speech for students making first voyage.
o Updated many Help File entries including: Tell, Bundling, Dyeing, Look,
Examine & Cooking.
o Fixed submitted typos for room descriptions and website.
o Updated ANSI coloring for some NPC interactions.
o New Combat System (NCS) implemented.
o New character Religious Level implemented.
o Metal armor interference implemented for Rogue and Mage classes.
o Wear Location slots updated and ordered from head to toe.
o High in the Sky expanded across New Archai.
o Academy Class Instructors updated with LIST command options.
o Max carry capacity updated for all races.
o Minor height and weight adjustments for all races.
o Stat bonuses based on class and religion implemented.
o New character creation body choice now influences stats.
o New Boss mobs added for mountain ogres; broken hill statues.
o Skill use reduction updated to allow for bonus events.
o Wolfslayer title removed from Hunter quest. Rewarded prematurely.
o Stamina loss during bleeding adjusted.
o Racial health and stamina regeneration adjusted.
o New journal added: FEEDBACK.
o Poison Ivy no longer does damage. ASSIST if it does.
o Fixed bug preventing mobs from spawning.
o Fixed bug preventing law from being enforced in Pearl.
o Pearl guard levels increased.
o Grate exits updated to function properly.
o Door targeting issues corrected.
o Academy fisherman and woodsman now deal with flyers.
o Academy merchant representative info updated.
o Carry capacity continues to be adjusted.
o Melee damage output continues to be adjusted on a daily basis.
o Direwolf quest rewards updated.
o Fixed bug in bloodboil poison display.
o Fixed health color issue in gophers and ogres.
o Fixed bug in fishing poles gained from nydine anglers.
o Fixed bug preventing pearls from being foraged.
o Fixed bug in Shield Block displaying the shield on the attack.
o Rogue skill failure display due to metal armor now self only.
o Wear and Remove command delays shortened to match sheathe/draw.
o Mage attack spell damage updated to factor in Religious Level.
o New command added: Consider. Size up your opponents before battle.
o Firebuilding converted from skill to command.
o Devour command added to gavials, wyverns, and dragons.
o Fixed bug that allowed sitting while sleeping.
o Fixed bug in Search command that prevented it from ending.
o Addressed lag issues occurring in new player creation.
o Fixed bug in mercenary weapon drop (bronze broadsword).
o Pearl flower shop inventory updated and added.
o Backstab damage updated to account for level difference.
o Shadowstrike updated to implement a cap against the same target.
o Frequency of critical attacks adjusted across the board.
o Updated Pummel to better account for religious & skill levels.
o The Winds of Aerthane added to the website library.
o Numerous help files updated. New entry added for Consider.
o Cost of stamina drain from bleeding lowered.
o Compare command temporarily removed to be reevaluated.
o Mob health and armor adjustments underway.
o Updated new player creation development with more helpful tips.
o Clerics at academy shrines now heal resurrected souls.
o Updated map info for Aerthane, Kaleith, Pyrous & Tetherias.
o Rum Runner now has 3 stops. Three Bridges, Outlast & Rum Village.
o Updated more empty shops across the world with fixed inventory.
o Updated academy mob stats to new combat system.
o Updated NAI mob stats to new combat system.
o Modified priest Holy Strike prayer for use in new combat system.
o Updated Mage attack spells to better reflect levels & stats.
o Priest plagues no longer work against golems or undead.
o Wound Mending & Divine Blessing no longer require being unarmed.
o Identify Poison can now target equipped inventory.
o Poison can now be applied to wielded or held inventory.
o Fixed ring crafting error in Bone Carving, Wood Carving & Blacksmithing.
o Mobs now subject to health loss when bleeding.
o Race names have been switched from uppercase to lowercase.
o Updated QUIET command with toggle message.
o CON now defaults to CONSIDER instead of CONSOLE.
o Current AR/DR added to prompt options. %A and %D.
o Look now targets mobs over items when dealing with room interactions.
o Look now targets room items over held inventory (bundles on ground!)
o Fixed reported typos in room descriptions, shops & website.
o Tracking stamina cost increased from 2 to 4.
o Shadowstrike no longer works against targets out of range.
o Hard cap on Shadowstrike removed. Ability to be reevaluated.
o Mage attack spell damage updated to better match melee.
o Priest Holy Strike spell damage range widened slightly.
o Divine Blessing stamina cost lowered slightly.
o Success rate gain per level increased for mage attack spells.
o Carriages updated to be boarded while in motion.
o Some npc races updated to leave bodies behind. More to come.
o Academy Beekeeper quest updated.
o Hunter quest line disabled in some parts. Under construction.
o Bleeding now displays to room per tick for players.
o Fixed bug in bleeding allowing some abilities to improperly stop it.
o Magical flyers can now use the LAND command.
o Pummel and Blindside can now be used in combat.
o Pummel and Blindside now knock down the target when used in combat.
o Combat delay for Pummel and Blindside increased.
o Shortened delay for Called Shot when used out of combat.
o Climbing has transitioned to a command w/success based on race.
o Fixed wear locations for shop and treasure items.
o Fixed bug in some treasure cooking pots that held too much.
o Academy class instructors updated with additional information.
o Restoring health to 100% will now also stop bleeding.
o Added new skill: Brewing. Unlocks from Cooking.
o Added button for mudconnect voting on forums.
o Updated scribe accounts to notify support email.
o Fixed weapon harnesslessness for devalins at creation.
o Fixed bug preventing cooked food from restoring health/stamina.
o Fixed bug in Apothecary allowing poisons to be split into smaller doses.
o Fixed bug in Brewing that limited drinks to 1 sip.
o Fixed bug in Masking that prevented disguising gender.
o Removing a disguise/mask now displays to the room.
o VISIBLE or REVEAL commands can now be used to remove a disguise/mask.
o Mixed poisons now appear to hold poison inside instead of water.
o Updated trades help files to reflect skill from which they are unlocked.
o Masking & Disguise no longer reveal from hidden when removing disguise.
o Fixed bug in Pummel & Blindside against aggressive targets.
o Fixed bug in fishing quest preventing skill from being learned.
o Crafted drinks can now be sold to food vendors.
o Minor improvements to Astraeva's Pyramid in Pearl.
o Search command now reveals you if used while hidden.
o Implemented new city invasion system. 1st Event: Hobgoblins gone wild.
o Updated BUGLIST command with new known bugs. Older bugs squashed.
o Adjusted mage attack spell damage output for New Combat System (NCS).
o Adjusted priest Holy Strike damage output for NCS.
o Introduced short hammers. Similar to daggers in damage and cost.
o Updated Healing Touch to better take into account caster's stats.
o Updated Mending Aura to restore small amounts of stamina.
o Divine Blessing stamina cost no longer tied to health restored.
o Wound Mending healing now better linked to skill lvl, RL, and Wisdom.
o Added missing help files for all mage class spells.
o Updated all mage spell help files with info on unlocking spells.
o Updated HELP CONSIDER to better explain how it works.
o Adjusted stamina cost for Earth/Water/Fire slow spells to match Air.
o Stamina cost for top tier attack spells increased slightly.
o Combat requirement for Murderous Rage removed. Takes longer to get
worked up outside of combat.
o Pearl guards sent to Academy for training. Will now defend PCs against
o New player creation bug fixes and improvements.
o New thieves that have never played before now go all the way through
the creation line.
o New player user guide updated for movement, transportation & banking.
o Adjusted vampire and troglodyte spawning to account for larger groups.
o Adjusted success rates for Blindside and Pummel.
o Updated hobgoblin invasions to account for number of defenders.
o Added chance for golems to drop a red or blue elixir at death.
o Spell critical chance lowered to better match melee. Top end damage
still under review.
o Updated academy beekeeper rabid squirrel quest reward.
o Updated academy orcs Orcslayer quest. ASSIST if you wish to start over.
o Restored Burning Bandit shop inventory.
o Disguise Race option unlocked at earlier level now.
o Updated caffeine effect with more options.
o Updated templar Combat Adrenaline to siphon from all attack types.
o Adjusted Combat Adrenaline stamina siphoning amount.
o Fixed bug in Restraining Ropes that caused interference from armor.
o Updated HELP command info. Dozens of outdated files also updated.
o Updated priest skill help files with current unlocking info.
o Added help files for Screen Readers & QUIET command.
o Added new hint when advancing religious level for the first time.
o Fixed ANSI coloring errors in several abilities.
o Updated and streamlined new character creation story.
o Fixed bug in character creation that caused loading issues.
o Adjusted critical rate for mage top tier attack spells.
o Additional tweaks to damage output for top tier attack spells.
o Adjusted Brewing recipe prices based on ingredients.
o Adjusted order of Brewing recipes based on final price.
o Disguise now unlocks much earlier for new thieves.
o Added missing help files for thief and templar abilities.
o Updated thief and templar help files with latest information.
o Added HELP SCREEN READER for info on accessibility options.
o Added and updated signposts across the Academy.
o Adjusted templar prayers Combat Adrenaline & Divine Affirmation
to unlock at earlier levels.
o Fixed bug allowing Divine Affirmation to work on top of other boosts.
o Adjusted templar's Divine Focus to account for Character Level.
o Fixed bug that removed a disguise when using REVEAL when hidden.
o Adjusted some treasure items to better allow for recoloring.
o Fixed numerous player submitted typos across the world.
o Updated thief skill Blindside to work better out of combat.
o Added new action: TONGUE. Stick your tongue out.
o Updated several commands to account for races without hands.
o Updated website User Guide with information regarding Housing.
o Added detailed Housing Guide to FAQ section of forums.
o Added new color options to Dyeing command.
o Character Level bonuses added. Gain more attributes as you advance.
o Stamina bonuses moved from skills, spells & prayers to Character Level.
o Trade skills uses per level modifier lowered.
o Uses per level modifier lowered slightly for all other abilities.
o Reduced damage absorption for all academy mobs.
o Bite command added as additional kill command for biting races.
o Fixed bug in Kill command that overlooked short bashing weapons.
o Fixed bug in stat raises that stopped if a stat was maxed.
o Fixed bug that continued to reduce uses after level 100.
o Fixed bug that prevented crafted stools from being picked up.
o Fixed bug in Blindside that prevented it from working in combat.
o Called Shot unlocking level lowered from 25 to 20 Ranged Combat.
o War Rampage unlocking level lowered from 20 to 15 Murderous Rage.
o Murderous Rage success rate increased.
o Adjusted damage output for Called Shot and Backstab.
o Added option to Conclave Scribe that allows for multiple copies.
o Added new guide to scribes on forums:
http://shatteredisles.com/forums/viewto ... =64&t=2749
o New player housing area added to Thalassa Road in New Archai.
o Mages now start with invigorating spell at creation.
o First defensive spell for mages now unlocks at lvl 5 stamina restore.
o Mage attack spells unlock at earlier levels. 10/20 instead of 15/25.
o Updated Pyrous Map section on website with new information.
o Updated Beekeeper Quest to advance character level progress.
o Updated Score/Info command to display current disguises.
o Added line to Score/Info command to indicate when disguised/masked.
o Added temple bankers for religions Itzal, Pyrous, and Aerthane.
o Updated Academy harbor townies with coin replenishing for pilfering.
o Updated Academy townies to shout for help when under attack.
o Updated coinage and stats for King's Port townies.
o Added new game mode for OOC Games: Zombies.
o Fixed bug that allowed potions to be sold to general stores.
o New Trade Skill added: Embroidering. Unlocks from Tailoring.
o New Trade Skill added: Polishing. Unlocks from Jewelry Crafting.
o New Trade Skill added: Jewelry Crafting. Unlocks from Mining.
o Added an encrusting option to Jewelry Crafting for adding gems.
o Smelting now unlocks from Mining instead of Blacksmithing.
o Blacksmithing list restructured and new items added.
o Added feathers resource drop from nightravens.
o Updated King's Port townies to new combat system.
o Updated Academy Harbor townies to replenish pilfered coin over time.
o Updated and added helpfile entries for new trade skills.
o Fixed several short commands in helpfiles. (ex. EA -> EAST, not EAT)
o Earth-mage Toxic Gas spell renamed to Gas Inhalation.
o New Earth-mage spell: Sandstorm. Unlocks from attack spells.
o New Fire-mage spell: Inferno. Unlocks from attack spells.
o Fixed typo in Invigorating Fumes when unlocking Exposing Particles.
o Fixed bug in storm spells that damaged the caster's group.
o Air-mage Lightning Storm spell reintroduced. Unlocks from attack spells.
o Water-mage Hailstorm spell reintroduced. Unlocks from attack spells.
o Damage tightened and adjusted for top tier mage attack spells.
o Updated race help files to show more pertinent info for creation.
o Updated trade skill help files to indicate what each unlocks.
o Updated spell help files to indicate what each unlocks.
o Sling command delay lowered to match Sheath.
o Called Shot no longer works with thrown weapons.
o Fixed some out of date townies across Pearl.
o Bite command updated to no longer work when wielding a weapon.
o Updated out of combat timers for several specialized skills.
o Fixed bug that allowed Hiding when kneeling or sleeping.
o Force command no longer works against other player characters.
o Narrowed down the range of materials and items that can be encrusted
using Jewelry Crafting.
o New Skill Added for scouts and assassins: Thrown Shot
o New command added: Faint. Displays as passing out.
o Barbarians now learn Parry early instead of starting with Shield Block.
o Templars now unlock Parry at level 10 Close Combat.
o Barbarians now unlock Pummel at level 25 Close Combat
o Shield Bash added to Warriors. Unlocks from Shield Block.
o Hunter quest line updated from Beekeeper through Dire Wolves.
o Updated detail trade skills to display in the Trade Skills list.
o Updated health display msgs for several npc races.
o Updated player race regeneration rates for all races and positions.
o Updated several reported npcs wearing gear in wrong locations.
o Updated all shops in King's Port to prevent shopkeeper deaths.
o Updated fail message for all stamina restoring spells and prayers to
o Failure message for additional prayers updated to include target.
o Added chance of bigger score when Mining, Foraging, and Chopping.
o Added 10% body armor to the Gargoyle race.
o Disease and Poison potions removed from shops; added to treasure.
o Diseases and poisons changed from malicious to indifferent. The act
of inflicting these is still malicious.
o Very limited amount of disease and poison poisons added to shops at
o Small and medium health and stamina potions removed from shops.
o Increased number of health and stamina potions available in each shop.
o Increased sips and return value for bottles of health and stamina.
o Increased duration of telepathy potions and spells.
o Cooked food now restore more health and stamina per bite.
o Academy Harbor and Outlast townies updated for pilfering.
o Timber wolves updated to howl for backup.
o Adjustments made to new player creation for goblins.
o Fixed bug that prevented coral from being foraged.
o Fixed several typos reported in spells, prayers, trades, and skills.
o Fixed bug in diagnose command that showed status of dead members.
o Fixed bug in crafting skills that didn't update description when
adding detail or color.
o Redirected Help Mend and Mending to Wound Mending over Mending Aura.
o Food vendors will temporarily no longer buy drinks or potions.
o Reverted bleeding to no longer auto-stop at full health.
o Added stamina display when looking at player characters.
o Updates and improvements made to Hunting Quest Line.
o Updated Air, Earth, Fire, and Water Portal spell descriptions.
o Opened new sections of Ban'Ghard, Stirling, and Archai Divide.
o Increased spawn rate for rabid squirrels in Academy.
o Added new patterns to Scrimshawing ability.
o Polishing now unlocks from Gem Cutting and Glassblowing.
o Encrusting temporarily disabled in Jewelry Crafting due to bug.
o Added new player submitted recipes to Brewing.
o Updated Apothecary recipes to incorporate rarer materials.
o Updated prawns, wyrmpeppers, and blightweed in foraging charts.
o Updated New Player Creation to account for future dragons.
o Added room fail msg when trying to eat non-edible objects.
o Fixed bug in lizard race that dropped incompatible scales.
o Fixed bug in air-mage rejuv spell that didn't unlock shield spell.
o Fixed several player submitted typos in room descriptions.
o Added new prayer for Priests: Holy Armor. Help file to follow. Unlocks
from Holy Shield.
o More ANSI color consistency changes to weather, time, and items.
o Server hardware and software upgrades.
o New server security measures and backup plans put in place.
o Tailoring crafting list shuffled and expanded.
o Apothecary crafting list reorganized.
o Smelting skill renamed Refining. Expanded to craft more materials.
o Some Refining (smelting) ingredients changed.
o Refining now unlocks from Skinning as well as Mining.
o Refining now has a chance of failure.
o Dyeing and Embroidering now unlock earlier in Tailoring.
o Metal Polishing can now unlock from Blacksmithing.
o Polishing and Metalworking now unlock earlier in Blacksmithing.
o New Material added: Bloodsteel. Refined from iron and bloodstone.
o New options added to Dyeing, Polishing, Scrimshaw, and Metalworking.
o Grapes and Apricots added to foragable locations in NAI.
o Fixed display bug in Dreamsleep Apothecary poison.
o Fixed (hopefully) delay bug in Sylvan Dust Apothecary poison.
o Fixed bug in targeting some keyless locks by direction.
o Fixed bug in Riposte that caused it to drop in combat without msg.
o Fixed bug in Taxidermy that allowed dyeing.
o Fixed bug that allowed self-targeting with Divine Link.
o Fixed several typos in Cooking and Brewing recipes.
o Poison Sylan Dust now prevents being slowed when active.
o Assassin class now available to Gargoyles.
o Thief class now available to elven races.
o New Player message added to Arrivals channel. Show 'em some love!
o New actions added: Blech, Sulk.
o Three Bridges given overdue makeover. NPCs updated and mobilized.
o Flee command no longer goes into queue. Future penalty for use looming.
o New seasonal and quest treasure system implemented.
o Kaleith, Aerthane, and Tetherias clergy NPCs updated.
o Austere finally watched Shawshank Redemption.
o Apothecary and Fletching moved to Skill list with other class skills.
o All Warrior class skills now unlock from advancing close combat.
o New skill added for Warriors and Templars: Riposte.
o Murderous Rage updated with additional swings when badly injured.
o Fixed typos and a bug in Academy Beekeeper quest.
o Hunter quest line extended through Giant Sloth in Stirling.
o Color consistency changes to resist msgs, Rage, Turning, Riposte,
Dodge, Inflict Plague, and room items display.
o Fixed bug that prevented food from rotting.
o Adjusted display for prayer Detect Disease.
o New Prayer Added: Sense Undead. Unlocked from Turn Undead.
o LOGOFF & LOGOUT now direct to QUIT. To return to menu, use MENU.
o Fixed bug in ferry system that could potentially crash game.
All ships are getting updated routes as a result.
o Ferry system updated with new crossing events.
o Expanded coverage of outdoor encounters across Pearl.
o Pearl Soup Kitchen opened w/daily ingredient rewards.
o Updated helpfiles for Revealing Dew, Exposing Particles.
o Updated helpfiles for MENU, QUIT, and OOC.
o Updated helpfiles for Titles, Disguising, and Masking.
o Updated all trade skill helpfiles with level unlocking info.
o Updated helpfiles for all mage armor spells.
o Added 4 new spells for resisting prayers, spells, and element damage:
Atmospheric Charge, Igneous Columns, Pyroclastic Cone, Diluting Rains.
o Adjusted damage types absorbed in Holy Armor and mage armor spells.
o Removed combat penalty for fighting below your level.
o Increased importance of AR/DR when determining melee combat success.
o Moved the unlocking level for mage armor from 25 to 20.
o Fixed several player submitted typos across helpfiles.
o Fixed dozens of player reported typos in room and item descriptions.