We also just completed work on all things related to the Longest Night of the year. Most of this was already in place and only needed converting to the new events engine, but we also rounded out some of the smaller details such as cleanup of the chaos by city and temple guards, as well as adding seasonal treasure that loads the last week of October. Once we launch, this will be one of the annual weeks where we run double xp to help bring new players in on the fun.
There will also be a planned update this week to address some backend issues and to further test for known bugs. On top of that, new skill unlocks have successfully been moved to come from your Character Level and will start unlocking for new players as soon as the update is complete. That will likely be Wednesday or Thursday night.
More news as it becomes available.
This update was also the start of a couple of other components to this system. Class skills and how much they advance your Character Level will now be weighted differently. This isn't a static number you can see, but it's part of the balancing so that classes with fewer skills can still level up as quickly and efficiently as classes with many skills, like mages and priests. Trade skills will continue to raise CL as well, but less so than class skills. Not all skills have been updated to match this approach yet and they will likely trickle in with each update over the next two months.
And on an unrelated note, the MENU command has temporarily been disable while we continue to isolate some troublesome bugs. The hunt continues...
Since we were already going through each skill to make this change, we took this opportunity to clean up some success rate issues, including adding a racial casting bonus for priests and mages. For priests, humans now have the best casting time, maxing out success faster than any other race. For mages, the 4 elven races have the best casting time. This doesn't change the amount of damage done or how long it takes to cast a prayer or spell, but it does speed up how quickly you max out the success rate of any prayer/spell. Prayers saw an overall increase in success across the board. There will be future work on both to zero in on their casting times, stamina costs, and output sometime after the new year.
Lastly, and this update will likely go in later this week, swimming got a makeover to be more useful. Even though this is a hidden skill everyone has and no one can advance, we wanted to give it some more variety between the races. Now race determines how good you are at swimming, much like climbing. Bolinaus and Nydines are the best at swimming, with gavials close behind. Also, nydines now properly breathe underwater without losing health or receiving any msgs about not being able to breathe. And regarding damage, everyone can now safely return to the water without fear of immediately dying from drowning. The damage has been toned down significantly and will get a future adjustment to be more directly tied to your character stats. There's still a risk of death, but it'll take much longer now at roughly 10 hp per tick. Don't forget to come up for air from time to time!